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Old September 5th, 2006, 08:31 PM
Eric Maslowski's Avatar
Eric Maslowski Eric Maslowski is offline
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Default MAX - Organic Modeling Series

AnotherDay_OMS.jpg

This series of tutorials goes over the process of organic modeling in Max in great detail. The user is taken through the entire modeling/texturing process of creating a realistic head. If you have questions/comments about this tutorial, feel free to post in the Q&A section.

Part 00 - Introduction
Part 01 - Preparing Images for Reference Plates
Part 02 - Defining Topology Lines on Reference Images
Part 03 - Building 3D Reference Plates
Part 04 - Using Splines to Model a Head
Part 05 - Mirroring and Subdividing Organic Models
Part 06 - Refining Organic Models with EditPoly
Part 07 - Extending an Organic Model with Primitives
Part 08 - Modeling Complex Organic Forms (an Ear)
Part 09 - Unwrapping UVs for Organic Models
Part 10 - Creating a Face Texture From Reference Photos
Part 11 - Creating a Bump Map from an Exisiting Color Map
Part 12 - Creating a Specular Map from an Exisiting Bump Map

Last edited by Eric Maslowski; September 30th, 2007 at 06:28 PM.
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