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Old March 11th, 2008, 09:47 PM
Eric Maslowski's Avatar
Eric Maslowski Eric Maslowski is offline
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Default MAX - Using Bones to Control Your Mesh


This tutorial covers the basic process of skinning (using bones to drive an existing mesh) with the Skin modifier. Part one goes into basic bone assignment and vertex weighting. Part two (coming soon) will go into symmetrical skinning and painting your weights.

Max - Basic Mesh Skinning (MOV, 23min, 25mb) -
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