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  # 1  
Old January 8th, 2008, 08:43 PM
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Beetlewing Beetlewing is offline
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Default GEN - Lighting From an Unreal Level Designer Perspective

While this site is chock full of good tutorials for Unreal based games, there's one section in particular that details a lot of wisdom about lighting concepts that could prove useful in any graphics medium:

http://tutorials.hourences.com/booklighting.htm (which is an excerpt from his book - see site for more details about the book)

Sjoerd "Hourences" De Jong has been a level designer since about 1999, and has worked on many solo and team projects, both in the Unreal modding community and as a professional level designer.
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  # 2  
Old December 24th, 2008, 05:19 PM
Armand Armand is offline
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Default Re: GEN - Lighting From an Unreal Level Designer Perspective

Thanks for this link
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Old December 25th, 2008, 06:06 AM
Joris Strickx Joris Strickx is offline
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Default Re: GEN - Lighting From an Unreal Level Designer Perspective

Nice tutorials. Very well explained.
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  # 4  
Old December 25th, 2008, 11:47 PM
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Eric Maslowski Eric Maslowski is offline
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Default Re: GEN - Lighting From an Unreal Level Designer Perspective

nice find and well done. I like the explanation of lighting contrast.
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  # 5  
Old January 29th, 2009, 03:50 AM
Knoxx Knoxx is offline
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Default Re: GEN - Lighting From an Unreal Level Designer Perspective

wow great find

some of the articles on the games industry look pretty good too
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  # 6  
Old March 17th, 2010, 01:57 AM
grace12 grace12 is offline
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Default Re: GEN - Lighting From an Unreal Level Designer Perspective

Thanks for this link
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  # 7  
Old March 18th, 2010, 08:07 AM
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ThirdHalf ThirdHalf is offline
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Default Re: GEN - Lighting From an Unreal Level Designer Perspective

This is the third LevelDesing/lighting article i have read this month, but this one was the best.
Thanks
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